Pixel Conveyor
A casual puzzle about pixel pictures. Tap a piggy bank and it rides the conveyor, popping every cube of its own color. Piggies with shots left wait in the slots, and when the slots run out the level is lost, so the order of launches decides everything. Clear a picture to earn coins, fill a gallery with finished pictures and climb the leaderboard. 200 levels, four boosters, three languages.
The demo opens in English. Ads and purchases in the demo are simulated; no real payments are made.
Gameplay video
English version of the game, recorded from the current build.
Features
- 200 levels built on 43 pixel pictures: a heart, a fox, a panda, a cake and more. 40 of the levels carry a red “Hard” tag.
- Tap a piggy and it rides the conveyor, popping cubes of its own color. A piggy with shots left parks in a waiting slot; when every slot is taken, the level is lost.
- Four boosters unlock at levels 6, 9, 12 and 15, two free of each: “+1 tray”, “Hand” (pick any piggy from the queue), “Shuffle” and “Rainbow”, a piggy with 30 shots for cubes of any color.
- Every finished picture is saved to a gallery.
- A win window with coins, ×2 for watching an ad and a +100 coins gift that comes back on a timer.
- A shop with six coin packs, “No Ads” and a booster pack; after several defeats in a row the game offers the booster pack.
- A leaderboard of completed levels and a profile with nine piggy avatars.
- Settings for sound, music and vibration; keyboard shortcuts on desktop.
Tech specs
- Engine
- Unity 6000.0.51f1, WebGL build
- Genre
- Casual puzzle: pixel pictures and a conveyor belt
- Players
- One player. No game server is needed.
- Languages
- English, Russian, Turkish (selected automatically from the platform language).
- Platforms
- Desktop and mobile browsers, portrait layout: on desktop the game sits in a centered 9:16 column.
- Controls
- Touch screen and mouse.
Touch: tap a piggy in the queue to launch it, tap a piggy waiting in a slot to send it again, tap a booster to use it.
PC: left mouse button; keys 1–4 — queue, Q W E R T — slots, Space — pause. - Monetization
- Interstitial ads between levels, at most once per 60 seconds and not before 45 seconds into the session. Rewarded video: ×2 level coins, +100 coins, a free booster and +1 slot. In-app purchases: six coin packs (1,000 to 100,000 coins), No Ads and a booster pack.
- Platform SDK
- Ads, in-app purchases, leaderboard and cloud saves go through Playgama Bridge (MIT), one layer for several portals such as YouTube Playables, CrazyGames and GameDistribution. Purchases are shown only where the platform supports them.
- Saves
- Cloud save through the platform SDK.
- Leaderboard
- Platform leaderboard by number of completed levels.
- Build size
- 20.3 MB (Brotli-compressed WebGL build)
What you get
Full Unity project source
The complete project behind the demo, ready to open in Unity 6000.0.51f1 and build for WebGL.
Exclusive rights
With an exclusive license the game is removed from our catalog after the sale. A non-exclusive license is also available.
14 days of support
Technical support for 14 days after handover.
Help with publishing
We help you get the game published on your portal.
Third-party Asset Store packages
Paid Asset Store packages are licensed per buyer and are not transferred with the source code. Please purchase them on your own account before publishing:
- GUI Pro - Super CasualLayer Lab · $59.99Asset Store page
- Cartoon FX (legacy) / Easy EditorJean Moreno (JMO) · Included with Cartoon FX Remaster
- Hyper Casual Voice and SFX Pack
- Universal Sound FX
Free packages already included: Lilita One (OFL), Rubik (OFL), Playgama Bridge (MIT).
Price on request — exclusive or non-exclusive license
Write to us and we will reply with terms for Pixel Conveyor.


