Obby: Duelists Online
An online first-person shooter in a blocky style. Players gather in a shared hangar, step onto a 1v1, 2v2, 3v3 or 5v5 pad and vote for a map; each round lasts 90 seconds, and the first team to win four rounds takes the match. Keys earned in every match unlock weapons, skins and cases, while ranks from Bronze to Legend give players a reason to come back.
The demo opens in English. Ads and purchases in the demo are simulated; no real payments are made.
Gameplay video
English version of the game, recorded from the current build.
Features
- First-person shooter in a blocky style: duels and team battles from 1v1 to 5v5.
- Matches gather in a shared hangar: players step onto the pad of a mode, and bots fill the empty slots.
- Map vote before every match: Concrete, Arena, Square, Warehouse or random.
- A round lasts 90 seconds, every fighter has 150 health, and the first team to win four rounds takes the match.
- Arsenal: assault rifle, pistol, shotgun, SMG, sniper rifle, grenade launcher, knife, fists and grenade.
- Every finished match gives keys, a win gives more; keys unlock weapons, skins and a case with a random skin.
- Ranks from Bronze to Legend after five calibration matches; the player level grows with XP.
- Weapon skins are visible to everyone in the match.
- Friends can be invited to your pad or join you with a code.
Tech specs
- Engine
- Unity 6000.0.51f1, WebGL build
- Networking
- Photon Fusion 2. The project ships with an empty App ID: the buyer creates their own Fusion 2 App ID in the Photon dashboard.
- Players
- Up to 10 per match (1v1, 2v2, 3v3 or 5v5), gathered in a shared hangar; friends join your pad with a 5-digit code.
- Bots
- AI bots fill empty seats when a world is short of players, so a newcomer never lands in an empty world.
- Languages
- English, Russian, Turkish (selected automatically from the platform language).
- Platforms
- Desktop and mobile browsers, landscape orientation.
- Controls
- Mouse and keyboard, and touch.
PC: WASD — move, mouse — look, LMB — fire, RMB — aim, R — reload, 1–4 or wheel — weapons, F — quick melee, G — grenade, C or Shift — crouch (slide while running), Space — jump, hold Tab — scoreboard, Esc — release the mouse; in the hangar Enter — play, B — weapons, M — shop.
Phone: left half of the screen — movement joystick, right half — look around; buttons on the right for fire, aim, jump, crouch, reload, grenade, melee and scoreboard; tap the slots at the bottom to switch weapons. - Monetization
- Rewarded video (×2 keys on the match result screen); interstitials only right after the player presses a button on the match result screen, never during a match, at most once per 5 minutes; sticky banner in the hangar only. In-app purchases: No Ads and 48 weapon skins.
- Platform SDK
- Ads, in-app purchases and cloud saves go through a platform SDK layer that can be swapped for any portal's SDK.
- Saves
- Cloud save through the platform SDK.
- Leaderboard
- Platform leaderboard by rating.
- Build size
- 17.5 MB (Brotli-compressed WebGL build)
What you get
Full Unity project source
The complete project behind the demo, ready to open in Unity 6000.0.51f1 and build for WebGL.
Exclusive rights
With an exclusive license the game is removed from our catalog after the sale. A non-exclusive license is also available.
14 days of support
Technical support for 14 days after handover.
Help with publishing
We help you get the game published on your portal.
Third-party Asset Store packages
Free packages already included: Photon Fusion 2 SDK, PluginYG.
Price on request — exclusive or non-exclusive license
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