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Obby: Death Ball Online

  • Multiplayer
  • Up to 12 players per arena
  • AI bots
  • EN · RU · TR
  • Desktop + mobile
  • Unity 6

An online arena game for up to 12 players. A white ball picks a target and paints it red; a well-timed block sends it at another player, and every deflect makes it faster, so the last one standing wins the round. Between rounds players vote for a mode while the arenas rotate, and coins buy abilities, swords and explosion effects.

The demo opens in English. Ads and purchases in the demo are simulated; no real payments are made.

Gameplay video

English version of the game, recorded from the current build.

Screenshots

Desktop gameplay screenshot of Obby: Death Ball OnlineDesktop gameplay screenshot of Obby: Death Ball OnlineDesktop gameplay screenshot of Obby: Death Ball OnlineMobile (touch) gameplay screenshot of Obby: Death Ball OnlineMobile (touch) gameplay screenshot of Obby: Death Ball OnlineMobile (touch) gameplay screenshot of Obby: Death Ball Online

Desktop and mobile (touch) builds, English version. Click a screenshot to open it full size.

Features

  • Online arena for up to 12 players; bots fill the empty spots.
  • The ball picks a target and paints it red; a well-timed BLOCK sends it at another player, and every deflect makes it faster.
  • The last one left in the arena wins; between rounds players vote for Classic, 2 Teams or 4 Teams.
  • Arenas rotate: a farm, tiles and a Japanese courtyard.
  • 6 abilities — Dash, Invisibility, Super Jump, Thunder Dash, Freeze and Force Field — each can be upgraded twice.
  • 21 swords and 15 explosion effects from crates, the lucky wheel and the shop.
  • Coins for knockouts and wins, daily tasks and rewards, and playtime gifts; the lucky wheel gives a spin every 15 minutes.
  • Server select: Multiplayer, one-on-one Duels, Training mode with bots, and Play with a friend by room code.
  • Lobby boards show the players with the most wins and the most knockouts.

Tech specs

Engine
Unity 6000.0.51f1, WebGL build
Networking
Photon Fusion 2. The project ships with an empty App ID: the buyer creates their own Fusion 2 App ID in the Photon dashboard.
Players
Up to 12 per arena: Multiplayer, one-on-one Duels, Training mode with bots, or a private room joined by code.
Bots
AI bots fill empty seats when a world is short of players, so a newcomer never lands in an empty world.
Languages
English, Russian, Turkish (selected automatically from the platform language).
Platforms
Desktop and mobile browsers, landscape orientation.
Controls
Mouse and keyboard, and touch.
PC: WASD or arrows — run, hold the right mouse button — camera, wheel — zoom, LMB or F — block, Q — ability, Space — jump (press again in the air for a second jump), E — open a crate, R — emote.
Phone: joystick on the left — run, finger on the right side of the screen — camera, “BLOCK”, “ABILITY” and “Jump” buttons on the right; when the ball flies at you, a tap on the screen also deflects it.
Monetization
Rewarded video (daily wheel spin, ×2 coins for 10 minutes, or as an alternative to buying a shop item); interstitials only in the lobby, right after the player closes a window they opened, at most once per 5 minutes; sticky banner. 25 in-app products: No Ads, VIP, ×2 Coins Forever, swords, explosion effects, a Dragon Set, a Rainbow Trail, abilities, coin packs, premium crates and wheel spins.
Platform SDK
Ads, in-app purchases and cloud saves go through a platform SDK layer that can be swapped for any portal's SDK.
Saves
Cloud save through the platform SDK.
Leaderboards
Platform leaderboards “Most wins” and “Most knockouts”.
Build size
26.5 MB (Brotli-compressed WebGL build)

What you get

Full Unity project source

The complete project behind the demo, ready to open in Unity 6000.0.51f1 and build for WebGL.

Exclusive rights

With an exclusive license the game is removed from our catalog after the sale. A non-exclusive license is also available.

14 days of support

Technical support for 14 days after handover.

Help with publishing

We help you get the game published on your portal.

Third-party Asset Store packages

Paid Asset Store packages are licensed per buyer and are not transferred with the source code. Please purchase them on your own account before publishing:

  • Cartoon FX RemasterJean Moreno (JMO) · $24.90–30Asset Store page
  • Cartoon FX (legacy) / Easy EditorJean Moreno (JMO) · Included with Cartoon FX Remaster
  • Marketplace Cute Series
  • Swords Pack Cute Series
  • GUI Pro - Casual GameLayer Lab · $39.99Asset Store page
  • GUI - Casual Fantasy
  • GUI Pack Cartoon
  • Simple Low Poly Nature

Free packages already included: Magic Effects (Hovl Studio), DOTween (HOTween v2), Joystick Pack, Kinematic Character Controller, SimpleInput, Photon Fusion 2 SDK, PluginYG.

Price on request — exclusive or non-exclusive license

Write to us and we will reply with terms for Obby: Death Ball Online.